Ian Marsh

18 Sep, 2008

Scoops

Posted by: Ian In: iPhone




From the maker of the popular free puzzle game Hanoi, Scoops puts you in control of a towering stack of ice cream scoops! Stack your cone high into the sky by tilting the phone left and right, catching as many scoops as you can while avoiding the vegetables (veggies are great separate from ice cream!). The higher you go, the faster they fall, and the more wobbly your tower! Stack similar colors together for extra points. Can you stack your cone to the MOON? Throw on some tunes in iPod, and start stacking!

Features:
- Tilt based controls
- Color matching bonuses
- Local high scores
- Pause on touch, and during iPod controls
- Starts out easy and relaxing, ends challenging and fast paced

“Scoops is one of those games that you think — wow, that’s simple, no problem. But the game is more difficult, and a lot more fun, than it would seems.” - 148apps

Stacking scoops of ice cream has never been so much fun. Even when a tomato drops by to ruin the day, you’ll find a little iPhone gem in this little game. - we play iPhone





08 Sep, 2008

Hanoi 1.3 and Hanoi Plus 1.2

Posted by: Ian In: iPhone

New updates are now pending for both Hanoi and Hanoi Plus!

Hanoi changes:

  • Added levels all the way up to 10 discs.

Hanoi Plus changes:

  • Added ability to start from any level.
  • Added level timing.
  • Added level records screen.
  • Added the ability to reset a level by shaking the device.
  • Added status bar overlay.

18 Aug, 2008

Hanoi Plus

Posted by: Ian In: iPhone




Hanoi Plus is now on the iTunes Store!

Hanoi Plus has the same Towers of Hanoi gameplay with all new scenic background graphics and the following added features:

  • Same challenging Towers of Hanoi gameplay as the original Hanoi
  • All new relaxing backgrounds to escape into.
  • The ability to start from any level.
  • Time tracking for each level.
  • Saved record times for each level.
  • Ability to reset the board by shaking your device.
  • Stop your game and pick it back up whenever you like.
  • Unobtrusive sounds that let you play the music YOU want.
  • Status bar overlay lets you keep track of the time.

14 Aug, 2008

Zero Gear Load/Save Dialog - AS3

Posted by: Ian In: Actionscript

Whipped up this cute looking Load / Save Dialog for Zero Gear last night with graphics David gave me. It has a pretty large external interface so Brian can customize every button and label in Lua / C++. Hopefully you’ll see it in action in the Zero Gear Garage soon.

07 Aug, 2008

Hanoi now on the iTunes Store!

Posted by: Ian In: iPhone

Hanoi
My first iPhone / iPod Touch game Hanoi has finally made it onto the iTunes Store. Here’s hoping plenty of people enjoy it! Watch a video review here.

24 Jul, 2008

Zero Gear garage - AS3

Posted by: Ian In: Actionscript

The garage portion of Zero Gear will allow players to customize their kart and character. This portion of the game with heavy utilization of Hikari which enabled me to engineer the gui elements in flash and actionscript. We are using the open source Ogre3d to render the characters and environment. Also you will hear some great sound effects by Tapio Liukkonen of Kaamos Sound.

If you are interested in getting the the garage and toy with creating your own special character, stay tuned! You just might get the chance soon!

P.S. If you are in the United States remember to check out the latest issue of 3D World which has just hit newsstands! It features Zero Gear in their feature of open source software!

23 Jul, 2008

Chumby widgets - AS2

Posted by: Ian In: Actionscript

In my time at Chumby, I’ve made a few widgets on my own time that I wanted to see on my chumby device. All the widgets were written in Actionscript 2 for the Flash Lite 3 chumby device.

13 Jun, 2008

Zero Gear Mini Map - AS3

Posted by: Ian In: Actionscript


Zero Gear mini map test from marshmonkey on Vimeo.

Recently My brother Dave and Brian who compose NimbleBit who are making Zero Gear started using an awesome library for OGRE called Hikari whilch lets them integrate flash movies into OGRE. So over the last day or two in my spare time I made them a mini map. Brian has a much better description here.

01 Apr, 2008

Ring Interface - AS3

Posted by: Ian In: Actionscript

Reality Check makes a lot of interactive demos and interfaces for everything from kiosks, to video on-demand, to websites. One ring menu that I coded up in Actionscript 3 and Papervision3D ended up being used on multiple projects, so I added some modularity and defined the ring and its elements in XML. You can see it in use on the Pitch White website.

01 Apr, 2008

Hanoi - Objective-C

Posted by: Ian In: iPhone

I wrote this small simple Towers of Hanoi game to get my hands dirty with the iPhone SDK Beta. I have to say that at first Objective-C looked absolutely bizarre to me, but I’m starting to like it. I’m really liking Core Animation and how easy it is to animate things in code. Here’s some screenshots.

Now Available on the iTunes store!

Hanoi - iPhone
Read the rest of this entry »


  • Bernard: Thank you for this wonderful game it is superbly. My partner is blind she can just see a little, I write the nine letters on an A4 sheet in felt pen a
  • Jean: Hi Ian, I was just checking, but Scoops is just for iTouch and iPhones? Is it possible to make it available for iPod Nanos? because they still have t
  • John GIBSON: Hi Ian; Once again, congratulations on Scoops. The game truly epitomises everything that the iPhone stands for. I understand you starting this