From the maker of the popular free puzzle game Hanoi, Scoops puts you in control of a towering stack of ice cream scoops! Stack your cone high into the sky by tilting the phone left and right, catching as many scoops as you can while avoiding the vegetables (veggies are great separate from ice cream!). The higher you go, the faster they fall, and the more wobbly your tower! Stack similar colors together for extra points. Can you stack your cone to the MOON? Throw on some tunes in iPod, and start stacking!
Features:
- Tilt based controls
- Color matching bonuses
- Local high scores
- Pause on touch, and during iPod controls
- Starts out easy and relaxing, ends challenging and fast paced
“Scoops is one of those games that you think — wow, that’s simple, no problem. But the game is more difficult, and a lot more fun, than it would seems.” - 148apps
Stacking scoops of ice cream has never been so much fun. Even when a tomato drops by to ruin the day, you’ll find a little iPhone gem in this little game. - we play iPhone
Whipped up this cute looking Load / Save Dialog for Zero Gear last night with graphics David gave me. It has a pretty large external interface so Brian can customize every button and label in Lua / C++. Hopefully you’ll see it in action in the Zero Gear Garage soon.
The garage portion of Zero Gear will allow players to customize their kart and character. This portion of the game with heavy utilization of Hikari which enabled me to engineer the gui elements in flash and actionscript. We are using the open source Ogre3d to render the characters and environment. Also you will hear some great sound effects by Tapio Liukkonen of Kaamos Sound.
If you are interested in getting the the garage and toy with creating your own special character, stay tuned! You just might get the chance soon!
P.S. If you are in the United States remember to check out the latest issue of 3D World which has just hit newsstands! It features Zero Gear in their feature of open source software!
In my time at Chumby, I’ve made a few widgets on my own time that I wanted to see on my chumby device. All the widgets were written in Actionscript 2 for the Flash Lite 3 chumby device.
Recently My brother Dave and Brian who compose NimbleBit who are making Zero Gear started using an awesome library for OGRE called Hikari whilch lets them integrate flash movies into OGRE. So over the last day or two in my spare time I made them a mini map. Brian has a much better description here.
Reality Check makes a lot of interactive demos and interfaces for everything from kiosks, to video on-demand, to websites. One ring menu that I coded up in Actionscript 3 and Papervision3D ended up being used on multiple projects, so I added some modularity and defined the ring and its elements in XML. You can see it in use on the Pitch White website.
I wrote this small simple Towers of Hanoi game to get my hands dirty with the iPhone SDK Beta. I have to say that at first Objective-C looked absolutely bizarre to me, but I’m starting to like it. I’m really liking Core Animation and how easy it is to animate things in code. Here’s some screenshots.
Bernard:
Thank you for this wonderful game it is superbly. My partner is blind she can just see a little, I write the nine letters on an A4 sheet in felt pen a
Jean:
Hi Ian,
I was just checking, but Scoops is just for iTouch and iPhones? Is it possible to make it available for iPod Nanos? because they still have t
John GIBSON:
Hi Ian;
Once again, congratulations on Scoops.
The game truly epitomises everything that the iPhone stands for.
I understand you starting this