Ian Marsh

Archive for the ‘Actionscript’ Category

07 Oct, 2008

Pandora on Chumby - AS2

Posted by: Ian In: Actionscript

I was happy to see Pandora be officially launched on Chumby today! Pandora was my main project while at chumby and I was happy to spend all day listening to music while at work! Developed in Flash Lite 3.0 (Actionscript 2), the chumby music source is fully-featured with station creation, station modifications, song [...]

14 Aug, 2008

Zero Gear Load/Save Dialog - AS3

Posted by: Ian In: Actionscript

Whipped up this cute looking Load / Save Dialog for Zero Gear last night with graphics David gave me. It has a pretty large external interface so Brian can customize every button and label in Lua / C++. Hopefully you’ll see it in action in the Zero Gear Garage soon.

24 Jul, 2008

Zero Gear garage - AS3

Posted by: Ian In: Actionscript

The garage portion of Zero Gear will allow players to customize their kart and character. This portion of the game with heavy utilization of Hikari which enabled me to engineer the gui elements in flash and actionscript. We are using the open source Ogre3d to render the characters and environment. Also you will hear some [...]

23 Jul, 2008

Chumby widgets - AS2

Posted by: Ian In: Actionscript

In my time at Chumby, I’ve made a few widgets on my own time that I wanted to see on my chumby device. All the widgets were written in Actionscript 2 for the Flash Lite 3 chumby device.

13 Jun, 2008

Zero Gear Mini Map - AS3

Posted by: Ian In: Actionscript

Zero Gear mini map test from marshmonkey on Vimeo.

Recently My brother Dave and Brian who compose NimbleBit who are making Zero Gear started using an awesome library for OGRE called Hikari whilch lets them integrate flash movies into OGRE. So over the last day or two in my spare time I made them a [...]

01 Apr, 2008

Ring Interface - AS3

Posted by: Ian In: Actionscript

Reality Check makes a lot of interactive demos and interfaces for everything from kiosks, to video on-demand, to websites. One ring menu that I coded up in Actionscript 3 and Papervision3D ended up being used on multiple projects, so I added some modularity and defined the ring and its elements in XML. You [...]

02 Feb, 2008

flickrVR - Flex3

Posted by: Ian In: Actionscript| MXML

Interesting tags to search for

japan
hdr
pano
train
germany

I swore to myself that I wasn’t going to write any more flex/flickr toys since they seem so cliche, but when I saw all the cool panoramic, equirectangular photos on flickr this morning I knew I had to write this when I got home from work today. Clicking on the [...]

14 Jan, 2008

trippr - Flex3

Posted by: Ian In: Actionscript| MXML

I decided to dive into Flex a couple days ago, and I have to say I’m very impressed at how much functionality you can get out of a minimal number of lines of mxml. I was able to build in minutes what would take me hours to code from scratch in Flash. This toy/experiment started [...]

21 Dec, 2007

squares - AS3, PV3D

Posted by: Ian In: Actionscript

Another short-lived previous version of my personal website. While it had a pretty slick interface which used PaperVision3D and lots of dirty little PHP scripts, the whole site slowly evolved out of a demo I did so the design wasn’t planned at all and it became difficult to add to the site. Rather [...]



  • Bernard: Thank you for this wonderful game it is superbly. My partner is blind she can just see a little, I write the nine letters on an A4 sheet in felt pen a
  • Jean: Hi Ian, I was just checking, but Scoops is just for iTouch and iPhones? Is it possible to make it available for iPod Nanos? because they still have t
  • John GIBSON: Hi Ian; Once again, congratulations on Scoops. The game truly epitomises everything that the iPhone stands for. I understand you starting this