Ian Marsh

Archive for December, 2007

28 Dec, 2007

Flickcha - PHP4

Posted by: Ian In: PHP

We deal with a lot of spam and bots on devbump and after a vulnerability was found in the version of captcha we were using for human verification I had to code a simple math test in its place. That solution is extremely trivial to bypass and so I started looking at alternatives. There [...]

22 Dec, 2007

NimbleBit: purveyors of nimble bits

Posted by: Ian In: Javascript

My twin brother David and friend Brian have stepped into the world of Independent Game Development and people need to go check out some of the cool things they're doing. They call themselves NimbleBit and they're making a kart racing game called ZeroGear. If you're a fan or Mario Kart, you're going to [...]

21 Dec, 2007

web scraper class - PHP4

Posted by: Ian In: PHP

The other week I found myself needing to populate a database with information found on various spots around the web. Unfortunately none of the information was in a standard format (RSS, XML) so I had to scrape the HTML pages the old-fashioned way. I wrote this little scraper class to help out with [...]

21 Dec, 2007

squares - AS3, PV3D

Posted by: Ian In: Actionscript

Another short-lived previous version of my personal website. While it had a pretty slick interface which used PaperVision3D and lots of dirty little PHP scripts, the whole site slowly evolved out of a demo I did so the design wasn't planned at all and it became difficult to add to the site. Rather [...]

21 Dec, 2007

devbump - cool game development stuff

Posted by: Ian In: Javascript| PHP

One of the larger projects I've been a part of is the creation of devbump.com with my brother David. It's involved much tweaking of the PHP, CSS, JavaScript, and Smarty templates provided by Pligg. Definitely worth a look if you're at all interested in game development as it contains a wealth of news [...]



  • Bernard: Thank you for this wonderful game it is superbly. My partner is blind she can just see a little, I write the nine letters on an A4 sheet in felt pen a
  • Jean: Hi Ian, I was just checking, but Scoops is just for iTouch and iPhones? Is it possible to make it available for iPod Nanos? because they still have t
  • John GIBSON: Hi Ian; Once again, congratulations on Scoops. The game truly epitomises everything that the iPhone stands for. I understand you starting this